7 Days to Die: 11 Years in the Making, Full Launch Arrives Today!

7 Days to Die:  11 Years in the Making, Full Launch Arrives Today!

After a decade in early access, the zombie-slaying survival RPG, 7 Days to Die, has finally reached its full launch in version 1.0, today, July 25th. This voxel sandbox game has had a long and winding road to get here, but it's arrived in the best shape of its life. With player counts on the rise even before its full launch, the game is poised for even greater success.

However, the transition to version 1.0 comes with a price increase to reflect the vast number of new features and improvements.

The release comes at a time when the survival genre is incredibly competitive. Games like *Once Human*, *Palworld*, and *Rust

are all vying for players' attention. Despite this, 7 Days to Die has garnered a new all-time high peak player count of 105,000 and consistently attracts tens of thousands of concurrent players each day. This is a testament to the game's devoted fanbase and its unique appeal.

Zombie game fans have waited 11 years for this moment, and the enormous 1.0 update will reward their patience with significant improvements across the board.

The patch notes and developer streams highlight a wealth of new features, overhauls, and enhancements, including:

Character Model Revamp: New character models bring a fresh look to the game's visuals.

Armor System Improvements: Enhanced armor systems offer new levels of customization and protection.

Vehicle Overhaul: Vehicles have been significantly improved for a smoother and more engaging driving experience.

Gore Effects: The addition of gory effects makes the game's combat even more visceral.

World Generation: The technology that randomly generates the game's world has been enhanced to create even more diverse and challenging environments.

Zombie Variants: New zombie variants add a new layer of challenge and variety to the game's already diverse zombie population.

These are just a few of the major changes implemented in the 1.0 update. The changes are so extensive that players will experience a dramatically different 7 Days to Die, and it's clear that the developers have listened to their community and implemented the feedback to create an even better game.

7 Days to Die's 1.0 launch goes live on Thursday, July 25th at 10:00 AM PDT/1:00 PM EDT/6:00 PM BST/7:00 PM CEST on Steam for PC players. It is also launching today on current-gen consoles, though full cross-play will not be available until a post-launch update later this year.

Important note: As mentioned, the price for 7 Days to Die has been increased to $44.99 (prices in other regions have yet to be confirmed). This reflects the increased amount of content and features included in the 1.0 update.

The team at The Fun Pimps has spent years developing this game, and the result is a truly unique survival RPG experience. 7 Days to Die's full launch is a monumental occasion for the game and its passionate community. The developers have put in the work to deliver a significantly improved experience, and it will be exciting to see how the game performs in this new era.