Requiem's Director: 'This Isn't An Open World Game'
- Director of Resident Evil Requiem directly denied open-world rumours in our interview.
- The statement clarifies that Requiem will not adopt a full open-world structure.
- This preserves expectations for focused survival-horror design and guided level structure.
- The team hasn’t detailed how exploration, pacing, or map size will work yet.
Director sets expectations: not open world
In an interview with our publication, the director of Resident Evil Requiem addressed circulating rumours about the game's structure, plainly stating, "This isn't an open world game." That comment aims to correct fan speculation and reset expectations ahead of further reveals.
Why the clarification matters
The Resident Evil franchise is known for its tension-driven, often scripted environments. A move to an open-world format would be a major change to pacing, resource management, and encounter design.
By confirming Requiem won’t be open world, the director suggests the team is keeping a more focused approach—one that prioritizes carefully crafted scares, choke points, and narrative beats over sandbox-style exploration.
What this means for players
Players expecting a sprawling, player-driven sandbox can lower those expectations. Instead, Requiem is likely to emphasize controlled encounters, set-piece moments, and a defined progression path typical of recent Resident Evil titles.
That doesn’t rule out larger or more interconnected areas, but it does indicate the game won’t center on emergent, open-world systems like wide-ranging side quests or persistent world simulation.
Remaining questions
The director’s statement closes one chapter of speculation but leaves many details open. The interview focused on correcting the open-world narrative rather than revealing release timing, platforms, or deeper gameplay mechanics.
Fans will be watching future updates for clarity on map design, mission structure, and how Requiem balances exploration with classic survival-horror pacing.
Bottom line
The director’s comment—"This isn't an open world game"—is a clear signal that Resident Evil Requiem aims to retain the series’ traditional, tension-first design rather than pivoting to an open-world model. Expect focused levels and curated scares rather than a sandbox experience.